9/25/2023 0 Comments Josh holmes halo 5 split screenWhile you can still expect the same great single-player experience that Halo campaigns have been known for, engaging in co-operative play gives the campaign a new level of depth and richness.” – Josh Holmes This creative pillar has influenced many decisions throughout the game’s technology and design. “…we have committed to co-operative campaign at a fundamental level. Now the introduction of fire teams gives Chief true reason to have the back-up he has when playing the multiplayer. No more seeing three or four Master Chiefs roaming around together for a completely unexplained reason. Now, 14 years later 343 Industries is looking to capture that same level of fun in a multiplayer but matching it to more contemporary gameplay with online co-op play.ģ43i’s latest blog by Josh Holmes - the head of the studio - explains that the past love that many gamers had for the co-op campaign was the inspiration to fully integrate that experience into Halo 5. They're more than willing to pay $60 for games filled with DLC and microtransactions despite them having half the content of the games of yesterday and lacking previously basic features such as splitscreen, unlockables, and cheat codes and forcing you to pay for them instead.When Bungie released Halo back in 2001 one of the biggest features that made the game so shareable, fun to play, and a pop-culture hit was its incredible multiplayer. The average joe that doesn't browse reddit/GameFAQs/whatever will buy these broken, half-assed, rip-off games no matter what any of us do. ![]() I can and will boycott and protest this shit, but in the end, it doesn't matter. Ignorant consumers will just eat this shit up, no matter what. When we start getting $60 games that actually have $60 worth of game in it, then I'll buy.Īnd that's the saddest part about these business practices to me. The result of this is I simply won't be buying your game for $60. But when you compare it with previous titles, the content we get is very likely to be pretty damn short. Now I'm sure Halo 5 is going to release with plenty of content. Hell, early access on steam is proof of this in a more extreme, smaller scale sense. Everyone wants to release incomplete, stunted, shortcuted experiences instead. Nobody wants to release full featured, full value all around games anymore. The rest of the half of the game is going to be released over the period of the next year. Hitman coming out later this year - $60, but it is only half the game and will come out very content light. $60, loaded with expensive DLC, and the game is barebones as hell compared to what we are used to in past generations. I think this might be the biggest reason. A lot of this has to do with increased game budgets and wanting to focus on specific things while throwing a ton of other stuff on the chopping block. I do not online game on my console, that is what my PC is for, which is almost always a superior online experience.ĭevelopers are lazy/don't want to spend the time putting it in anymore. Personally, I own a console for use with friends and playing exclusives. But there are more casual players of these genres that like them more for local/party fun. ![]() The problem with this logic is I'd argue only the hardcore fanbase of such games care about this. ![]() They believe everyone wants to play online anyways. The real reason why nobody bothers with it anymore is This is a bad argument (not that you are making it, just developers are) because split screen has always had these limitations, and it has always not been that big of a deal to simply reduce fidelity/peak framerate for local split screen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |